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Conquer Online: New PvP Arena Gives Everyone The Chance To Win

23 Apr

Hong Kong – April 23, 2013 - The combat-oriented MMORPG, Conquer Online, has expanded its PvP action, yet again! This time, by adding a brand new match mode – the Champion’s Arena!

Different from the other PvP options, CO’s Champion’s Arena has tightened restrictions on gear, as well as character stats at every level, providing all of the aspiring champions an equal chance to win. Everyone needs to battle their way to the top, no matter how powerful they have become, which means skill and strategy will become the most important weapon when you step through those gates!

The fights are 1 on 1, and both fighters will earn points for their performance in battle. When you gain enough points, you can move up to the next level and unlock more of your powers to fight against stronger opponents.

The Champion’s Arena is also one of the most rewarding events in Conquer Online. With the points earned from the fights, players can also pick up valuable items from the Arena Store. So as you make your way to Level 7, you can compose your own set of powerful equipment with the items you win!

To join the Champion’s Arena, download Conquer Online and play for free!

The Elementalist Role #Darkfall

22 Nov

Presenting the skills of the Fire School of the Elementalist Role. The Fire Mage specializes in dealing large amounts of damage from long range.

His skills are the following:

  • Attunement to Fire: A self-buff that increases the fire protection, while rendering the player immune to lava damage while buff is active.
  • Fireball: A ranged attack that will burn your enemy on impact, along with those in close proximity around him.
  • Dragonbreath: A breath of fire that will damage everyone in front of you.
  • Magma Bomb: A huge burning ball of magma, so large that itʼs affected by gravity. It has a very long range, and a large area of effect.
  • Heat Stroke (Ultimate): A long range projectile that will massively drain the stamina of anyone that is inside its range on impact.

Mists of Pandaria Releases September 25th!

25 Jul

A release date!

 

Return to Telara, Play Rift for Free #RiftGame

24 Jul

Previous subscribers! Log in to RIFT™ July 25 – 29 for a weekend of unrestricted free access to the entire game, including all your characters. Join Instant Adventures across four new zones, dive into new Mentoring and Leaderboards features, explore the Primeval Feast Sliver, and engage in the groundbreaking PvP warfare of Conquest. As always, new players have access to levels 1-20 completely free with RIFT Lite!

Discover new features that have gone live in recent updates.

  • Mentoring: High and low-level Ascended can work together while earning level-appropriate XP and rewards!
  • Leaderboards: See where you rank in all aspects of play
  • New Instant Adventures: Join the dynamic action across Silverwood, Freemarch, Stonefield, and Gloamwood – now 7 zones in total, all on-demand!
  • Barbershop: Change your whole look from head to toe
  • Guild Finder: Find comrades with just a click of a button
  • Ascended Weddings: Marry your immortal beloved
  • Conquest: Three-faction level-50 PvP across a battlefield the size of an entire zone – slay monsters, craft war-machines, and seize Sourcestone Extractors to control the future of the Ascended!
  • Improvements: 50 Prestige ranks, smoother advancement, better gear, and PvP Planar Attunement
  • Infernal Dawn: 20-player raid pitting you against seven molten bosses and not one, but two dragons of elemental evil!
  • River of Souls Chronicle: Infiltrate the Endless Court with a friend, or brave the corrupted shores alone
  • Expert Dungeons: Tier-1 and Tier-2 Expert dungeons have merged for twice the adventure
  • Primeval Feast Sliver – Fae Lord Twyl has slain Greenscale in another Telara, and stands ready to unleash the destructive power of Life upon our own!
  • Fishing and Survival: Two new tradeskills!

Sounds like a pretty nice deal, if you’re looking for something to do this upcoming weekend, why not give it a go!

 

Why I’m in Love #GW2 #GuildWars2

21 Jul

This is only my second Guild Wars Beta Weekend event, and the first time I didn’t play that much, telling myself I didn’t want to spoil it for release. I started out the weekend thinking that again, but I just had so much fun I completely gave up trying to restrict myself and went all out. The two final races were added for players to explore with, including their starting zones. I’ve always been a fan of the smaller races, so I went with the Asura. I picked the engineer class because – well, on a whim actually. It’s fun! I don’t know if it’s the class I’ll want to stick with going forward, but it’s been interesting to explore with none the less.

I have been pretty good at not reading anything about the game, so anything I actually know about it I’ve experienced or asked while playing. For example WvWvW pvp confuses me to no end (that’s world vs. world vs. world). I partook in one event yesterday, I forget the name of it but the rules were pretty simple. Hold onto more ‘bases’ than the enemies. Create supplies to help reinforce things. My server was absolutely horrible at this. It seems like the pvp just goes on continuously forever, or at least that’s how it was while I played. I stuck around for more than an hour getting my ass handed to me, I got experience for taking down players / mobs but no loot (that I recall) and so I don’t really see the point of this type of combat. At the start of the zone there were NPC for repairs, recipes, guild happening and a bank, which I had no use for. Maybe I’ll figure out the ‘real’ reason for this sort of combat later.

I do have to mention a few things that sealed the deal for me, so to speak, and made me fall in love with this game even harder than I already have. To start with, crafting. In specific, your inventory and crafting. On the top right hand side you’ll see a cog, click it for options and you’ll see you have the option to send all crafting materials to your ‘collections’ which is basically just a bank tab specifically for your crafting supplies. If you’re familiar with GW1 you’ll be familiar with this. Wow. No longer do I need to run to my bank to drop off all my crafting supplies, I can just move them right from where ever I happen to be. Brilliant idea.

Crafting itself reminds me a lot of crafting in Aion, you can experiment with components, or you can use your recipes. The interface is easy to understand, and there’s a lot involved, many recipes. Many crafting classes. You can pick two ‘professions’ – and if you want to switch them out, you should feel free. See, unlike MOST games, when you drop one profession for another, you don’t lose your progress. So that means technically you could obtain max crafting in ALL the professions, and then pay a fee to switch / re-activate the one you happen to want active for that month. I am uncertain as to the cost of switching around your professions, but the fact that we’re even allowed this makes me very happy.

The third thing I had fun discovering this weekend has been Vistas. You may see them marked on your world map as triangles that you’re supposed to find and explore. What you’re actually looking for is a floating map icon – usually way up on the top of a building or in the air some place. To reach these vistas you’ll need to do some mario-esc jumping once you find the secret puzzle path that leads up to them. Clicking on the vistas gives you an amazing video view of the surrounding area, and a true appreciation for the fantastic art in this game. Of course there are achievements for completing all of the vistas, too, which doesn’t hurt.

So far? I’m completely utterly and totally in love with the game. Couple this with the fact that it has no subscription and I’m simply floored. I can’t wait until it goes live ‘for real’ – in the mean time, I have to work at not getting too attached to my characters. As always, happy gaming, no matter where you find yourself!

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