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Quoth the Raven “Nevermore!” — or Neverwinter. Whatever.

13 May

Sword and BoardNeverwinter’s been sucking up all my gaming oxygen since my last post.  I’ve managed a bit more playtime than I probably should (Sleep? Who needs it?), plus I was sick for a couple of days, so I had them off of work which ended up being a lot more playtime as well.  1st off — I gotta say that I enjoy the Gateway as a method of being able to do crafting while not actively logged into the game.  Since it’s time-based, it’s very useful to be able to simply hit up the gateway every 4-ish hours and set the next round of tasks.  It takes just a few seconds, so it’s quite convenient.

Clarisse Cloak TowerI’ve ended up dropping the $5 for 500 zen to get 2 more character slots, so I now also have a Trickster Rogue and a Guardian Fighter.  I tried a Great Weapon Fighter 1st, but went with a dwarf for the race and I just couldn’t take the running animation and how completely over-sized the sword looked, so I deleted it at level 2 and swapped to a Human GF instead.  The 1st few levels I didn’t care much for, but after reaching level 10 and learning how to more effectively use my shield…. every queue I’ve joined has been instant, so far.  Interestingly enough, though, this game doesn’t really require a tank in the levels I’ve seen so far.  And unless fighting a boss mob, or actually managing to grab 4+ mobs in a dungeon trash group, a GF really doesn’t take much in the way of damage.  The shield is that effective.  Combat’s not terribly exciting, as you’re mostly just standing there with your shield up and either stabbing over the top of it (fighting multiple mobs), or using the shield itself as a weapon (to recover stamina), with occasional cooldowns thrown in as needed.  It also means that when soloing I’m thinking I want to get myself a dps companion instead of the cleric.  I barely take any damage anyway, so the cleric doesn’t really need to heal me, so something to add a bit more punch sounds better, methinks.  I’ll get on that the next time I get to play.

Briarra and Cleric CompanionI also tried out a Trickster Rogue and am quite enjoying it as well.  I’ve got it to level 25 now.  It’s pure dps, so it’s very fun to make mobs simply melt.  Add in the stun and movement powers, plus your dodging capabilities and even Elite mobs really are no trouble at all to solo.  I also took a cleric companion on this character, and since I do tend to play a bit recklessly with this toon, it gets more use as a healer than on my tank.  Of course, the other day I was doing a skirmish and I ended up being the tank since the GF in the group wasn’t ever using his taunts or his “stab over the top of the shield” strike that acts as a taunt on each hit.  So since my damage dealt was more than the next 2 people combined… yeah, I had aggro the whole time.  Fortunately we had a good healer, plus my cleric companion, plus I was able to dodge a lot of the damage that should have hit me as well, so it worked out.

Darlana Portrait 01My Devoted Cleric is now level 26, but I haven’t really played it since about level 18 or so.  I got to level 25 from 18 by using some of the Foundry’s “grinder exploit” maps a few times, but they were really boring, so I stopped doing it.. and then the dev’s capped the XP you can get from a Foundry mission, so there’s no point to trying to play like that anymore anyway.  But I also find myself very much preferring the CW and TR playstyle, so I’ve really only been logging to it for brief seconds to do the daily invocation for Celestial Coins.  Still, between that and the crafting on the gateway, I’ve gotten enough xp to hit level 26. . . .  For this character I took the wizard “controller” companion, as it does a bit more dps than anything, and while solo I can generally either heal myself, knock enemies back, or dodge out of the way well enough.  Even elite mobs really aren’t any trouble.

Elynna PortraitThe Control Wizard is 34 now.  I played it into the mid-20′s and did “the Foundry thing” up to about 30, then played “legit” again until 33, and since I’ve been focused on the TR and the GF lately, it’s leveled to 34 on crafting and invocation as well.  This one’s still my favorite to play, so I’ll be focusing on this toon going forward now that I’ve gotten the GF to 20 and thus used the last of the 3 human bonus feats and can get a mount for it if I want.  This toon has the “man at arms” tank pet to help keeps mobs off me when there are swarms.  I can handle 1-2 mobs myself no problem, but 3-4 little ones can be a bit of trouble as of yet.  I’m told that past 35 I get a lot more AE capability and so it won’t be as much of an issue.  Almost there. . . .

I’m a bit surprised at how much I’m enjoying NW.  I didn’t care for the “action combat” in DDO or Tera so much, but here…. it may be the lack of resource management needed.  That’s my biggest complaint with any spell-caster in DDO — it’s either massive use of consumables or run out of spell points in a hurry, no matter what class you are, and that got old in a hurry to me.  and Tera I just plain didn’t enjoy.  But here in Neverwinter…. it “does it” for me.

Happy Gaming!

I’m a Lemming!

2 May

Because, like “everyone else” I’ve checked out Neverwinter.  But that’s later ;-)

Meylota Ding 60 croppedRift Update:  Rogue is level 60 now.  I’ve done a couple of experts on it, but nothing rogue-y has dropped.  Ah well.  Followed the same leveling path as the warrior, so to mix it up a bit, I’m working my mage up on the Dusken continent.  Level 56 so far, but haven’t really played in about 2 months now due to several real-life factors causing a severe decrease in my available MMO-time (as in, I went from 20+ hours a week down to about 1-2. . . ).  I’m still not much caring for Dusken, so that hasn’t helped my desire to log in.  I also think I burned out from MMO’s a bit anyway, as I’ve not felt any desire to log in to TSW or LotRO either.

Did I mention that I was giving LotRO another look-see?  Several bloggers were talking about it and the new expansion dropped, so I thought I’d check out the base client.  Found I had 6900 Turbine Points available when I installed it (did I drop $50 on it at some point in the past and didn’t realize it?), so I used them to get the Moria expansion and the 2 classes that were included.  Glad I did, because the RuneKeeper and the Warden are my 2 favorite characters.  I’m also enjoying the Minstrel a lot.  The LoreMaster didn’t “do it” for me, though, nor did the Hunter or Captain.  Neither the Guardian nor the Burglar sound appealing to me at all, so I’ve not tried them either.

TSW I’ve almost finished issue #5, and I’ve got Issue #6 installed, but haven’t started it at all, so I don’t yet have my whip.  Eventually…….

BST Carnival DimensionAnd finally… Neverwinter.  I didn’t think to take any screenies, so enjoy a picture of my Rift guild’s dimension instead ;)   I wrote out a long 1st impressions-type email to a friend that I’m just going to paste in here.  Hopefully it makes sense:

I fired up Neverwinter to let the queue wind down and hopefully play a little before I had to go to bed.  And I got right in – no queue at all, so either a massive drop-off in the number of players from Tuesday night where I was at position 7000+, or they did something on the back end to let more people play.

So anyway… tried my “Control Wizard” 1st.  At level 1 you have . . . Magic Missile.  You wake up shipwrecked, given a basic chest armor piece and weapon and head up to a camp site.  Where you gain level 2 for walking into the place.  This gives you your 2nd “at will” power, which in NW parlance means “spammable.”  For the CW, it’s the Ray of Frost and in this game it’s a channel that slows the mobs headed your way and ticks a cold counter on them.  If it gets to 6 stacks of the counter, the mob gets frozen in a 3 second stun.  Very useful against bosses, but not so hot vs trash.  Magic Missile does very well, but is ST only, so after you start fighting 3-4 mobs at a time, freezing 1 out of a group helps avoid some hits.

So anyway, now you’re level 2 and you have to go kill a few zombies to clear them away from “injured soldiers” who you heal up and then head up to the next camp.  Mobs in the tutorial section give no xp, but you gain level 3 when you walk in to the next camp anyway.  This gives you your 1st “encounter” ability (12-18 second cooldown).  For the CW it’s an ice spike that (at this stage, anyway) 1-shots trash and has a stun built in vs bigger mobs.  You get sent out to gather arrows from the bodies of soldiers.  So you do that while killing or avoiding actual aggro mobs and go to the next camp and hit level 4.  This gives you your 1st “daily” power (daily = you build action points as you cast spells and eventually fill a bar which enables you to cast it and empty the bar to start refilling it again) which is a PBAE damage spell.  You also receive a class buff (5% duration increase for control effects for the CW).

This time you’re sent to cross a bridge that’s under attack in order to get into the city of Neverwinter itself.  On your way to the bridge are duo’s of aggro mobs, but your range is longer than their aggro radius as a CW, so… no biggie.  And since you can open with a 1-shot on 1 of them and then simply freeze-ray the other… again, no biggie.  Once on the bridge itself it gets a little more interesting.  Some mobs are archers, but again – your range is longer than theirs, so you just kill them while they stand around like dorks.  You see a red cone on the ground showing exactly where they shoot, so you just avoid the red, and it’s all good.  Until you get onto the bridge proper, where it’s groups of 4 mobs, and most are melee, but a few are archers still.  You have a temporary tank companion at this point, so you can let it take the brunt of any hits if you want, but you can still mow down mobs in about 2-3 seconds, so if you 1-shot the 1st, then freeze the 2nd, then magic missile down the 3rd, the tank takes the 4th, you kill the frozen one, and the tank has killed the 4th by then too.  Quite quick.

Until you get to the mini-boss.  It’s got about 4x the HP of a regular mob and it does like the bosses in TSW and tosses a red area on the ground for you to dodge out of every so often.  It still goes down easy.  Couple more groups of mobs then you’re at the bridge boss.  It’s got about 15x the health of a regular mob and a cutscene before the fight gets rid of your temporary tank, so you’re full solo.  I hit it with my ice spike which stunned it, then channeled my freeze-ray at him until he froze, then spammed magic missile until he broke out of being frozen.  Dodged his red circle charge then froze him again.  Spammed MM until he broke out, then my ice spike was back up so I stunned and froze him again.  Magic missile spam until he broke out.  Dodged his next charge, but he was able to close the gap with me this time… and started to telegraph a PBAE circle, which I dodged out of then hit my daily power… which stunned him, so I spammed 2 MM’s, then ice spiked him, then froze him, and. . . done.  I think I took 1 hit the whole fight.  That’s quite a lot of control in that there Control Wizard even at level 4. . . .

And now I’m in the city itself to turn in the quest which give a nice upgrade chest armor piece and weapon, then sends you into your 1st (solo) dungeon.  It’s linear, no traps or hidden things, mobs are mostly melee, but there are a couple of archers, and 1 mini-boss is a caster that leaves little mines down to avoid.  Since the CW doesn’t have self-heals and mob swarms do come and give you a few thwacks here and there, I had a couple of close calls vs larger swarms and vs the mini-boss and his minions, but managed to pull it all out without even needing to drink a potion.  It does the DDO thing where you only heal at certain checkpoints – campfire instead of shrines – and I was always just reaching the next campfire when I got close to death, so I was able to immediately heal back up, so that was nice.  Final boss was like on the bridge – I did a lot of stuns and dodging while I didn’t have the mob stunned.  Easy enough.  Mobs do grant xp now, but the dungeon isn’t enough to take you to level 5. But the quest turn-in does. . . .

So now at level 5 you get your 1st power point.  You can grab a 2nd encounter power, or upgrade an existing one.  Since the CW appears not to gain the ability to slot in a 2nd encounter power until level 10, I chose to upgrade Magic Missile to do 10% more damage instead. I may have read that wrong, though, since later on at level 5 I selected the 2nd encounter power on my Cleric thinking to swap it and it slotted in just fine.  But anyway, thus ends the tutorial phase and now you can go grab new quests from givers around the city, etc.

I swapped to the Devoted Cleric to see how it played differently.  At level 1 it’s got a ranged spear spell and it takes 2 hits to kill trash.  At level 2 you get a “seal” that damages the mob and makes it so that you get healed when you hit the affected mob.  Encounter power at level 3 is a PBAE that does about the same amount of damage as your lance and heals you to boot.  Daily power at level 4 knocks the mob down and does a decent sized hit on it.  Class power is… I’m not sure.  I think it was 5% boost to heals, but I don’t recall exactly now.

Since you have self-heals, the 1st dungeon was a lot easier.  The heals are small though, and it’s not like you can spam direct heals on yourself – you do have to have the seal on the mob and then hit it, or hit a mob with the PBAE skill, so your health doesn’t stay full all the time, but it drops very slowly, and I just had to top off at the campfires for a second or 2 was all.  Mob swarms were easy enough – spam the seal on each mob as they closed in, then as they got to melee-ish range hit the PBAE and finish off the 1 or 2 mobs that didn’t die but only have a couple of HP left.  The bosses hit me more often than on the CW since I don’t have the control spells/stuns, so I was trying to dodge more often, but you only have enough stamina to do 2 dodges before you have to wait for it to build, so I’d take that 3rd hit.  But… self-heals… no biggie.  Overall, dps felt similar and the DC felt a lot less squishy too.

Combat is reticle/active like DDO or Tera, but you can’t cast on the run, so you can’t kite.  It does a soft-lock to your target, though, so if a mob runs behind you, you do auto-face it, so that’s kinda nice.  It doesn’t look like you’ll actually ever have all that many spells/powers either and the default keybinds put all the stuff in very easy reach (though I mapped A and D to Q and E for my strafing, and moved the power activations from Q and E down to A and D respectively).  Left click is At Will 1, right click is At Will 2.  Encounter powers are mapped to Q, E, and R by default, and Daily powers are 1 and 2.  Potions are 3, and there’s 4 and 5 for other consumables later on, it appears.  As you get higher in level you’ll have to “choose a deck” so to speak, from available powers, but it doesn’t look like that will be too big a thing.

Overall, I’m rather impressed so far, even without the ability to cast instant spells on the run.  Enough so that I’m thinking of dropping $10 to buy 2 more character slots for a Trickster Rogue and 1 of the fighters… probably a Guardian Fighter.  The Great Weapon Fighter is said to be kind of a grind until level 35 and then suddenly be wicked OP, so that sounds kinda meh to me.  Apparently there are in-game ways to earn their “zen” for the cash shop too, so I’ll look into that as well.  Not a bad 2-hour run, I didn’t think.  Got a feel for 2 different characters and enjoyed them both.  Score a win for Neverwinter!

This wasn’t supposed to be a monthly update!

30 Jan
Love how this place looks!

Love how this place looks!

So I’ve intended to do a couple of posts before now, but kept forgetting or wasn’t able to make time when I thought about it.  Such is life.

True to my form, once I capped my Guardian Cleric at 60, I shelved it.  I’ve taken it out exactly 1 time since hitting 60 into the Ashora zone far enough to unlock the Qajiri daily quests, but I’ve not actually done any of those quests yet.  And for something completely different:  That’s how far my 58 warrior is in Ashora too.  Okay, so it’s not completely different, but it’s a different toon, at least.

On my 1st leveling experience with the cleric, I found that I really didn’t care for the “death-themed” Dusken continent, so I’ve taken a slightly different path with my warrior.  With the cleric I’d swap back and forth across the continents as the quests turned orange or yellow, so I was always fighting mobs that were even-level or lower.  As a result, my leveling path was:  Cape Jule, Kingdom of Pelladane, City Core, Seratos, Eastern Holdings, Ardent Domain, Morban, and I reached 60 in Morban.

About to head in for the final story missions of Kingward

About to head in for the final story missions of Kingward

The warrior did Kingdom of Pelladane 1st, then Cape Jule and the City Core before moving on to the Eastern Holdings.  I went into EH at 54, and the mobs are 53-55 there for the most part, so it was there that I began to be even level to the mobs I was fighting.  I was in the 2nd half of 55 when I finished the zone and moved on to Ardent Domain, so there I started to be a level below the mobs I was fighting.  Ardent Domain is fairly small, so while I got to 56 in there, I was completely done (as in I used the Carnage Book and Quest Finder add-ons and they both reported I’d “done it all”) with the zone before reaching 57.  I headed into Kingsward and there’s enough in there that’s level 58 that I was able to do that portion of the zone, get to 57, then do the 2nd half of the zone vs the level 59 mobs.  This got me to 57.55, and the quest finder add-ons said I had 4 carnage quests for rare mobs left, but that was it.  I didn’t feel like searching them out, so I headed into Ashora to see if I could get to 58 off careful carnage quest killing.

At level 57 I could handle a level 60 mob (even 2 with difficulty), but I’d finish each fight at about 60% health, leading to a lot of downtime.  Not fun.  Someone spammed out that they needed person #20 for a Great Hunt raid, and I’d heard that those were great XP, so I said I was available.  I swapped to a Tempest ranged build for it, but found pretty quickly that at level 57 going after red level 62 mobs means I took a severe damage penalty on them.  I was getting about 10K dps in AE was all, and once we got the AE trash packs down I’d drop to about 1000 dps on the final boss was all, and that was with seeing a lot of “dodge, dodge, missed, resisted” so I probably wasn’t even doing that much and it was just a remnant in the parser of the prior damage done earlier in the fight.

The leader of the raid was your typical PUG elitist and was berating everyone for “not contributing” and “random mob tagging” and threatening to kick people out of the raid for not helping in spite of the fact that we were successfully completing the hunts.  After the 2nd one was done most of the people had had enough and simply disbanded out of the raid and left.  I was one of them. I was trying, but was simply too low a level to contribute meaningfully so I figured he’d probably boot me out if I didn’t leave myself anyway.  But I got about 17% of a level in those 2 GHunts, so it definitely was excellent XP.

Still and all, I decided to break down and head over to Dusken and into Seratos.  I figured I’d just blow through the zone’s story missions and get some notoriety with the Caretakers, but since I was +4 levels to the zone, I was able to do mass pulls of mobs and finish off Carnage quests very rapidly.  As a result, I had the final 28% of a level I needed to hit 58 in about an hour and a half between blasting the missions plus all the carnages.

Fun graphics bug on my Defiant Cleric.

Fun graphics bug on my Defiant Cleric.

Since at 58 the level 60 mobs in Ashora turned yellow and no longer give me a damage penalty vs them, nor gain a damage bonus vs me when I fight them anymore… back to Ashora.  The warrior is actually a very good soloer, and I can take on 4 of the level 60 mobs if I have to without *too* much trouble, though I’ll admit to preferring to only fight 1-2 at a time.  I’m using the “Updated Perfect Solo” spec for my solo work.  And yes, the “pkudude” author of that guide is me. :P   With the changes coming in the next 2.2 patch I’ll have to go in and edit the guide, but it’s current for now, at least.

Now to push on to 60, then I’ll probably start working on my mage.  I’m just not much of a level-capped endgame gear grind person.  I don’t suffer altoholism, I enjoy every minute of it!

End of 2012

31 Dec

Jonnara Level 60So as you can see, I made it to the cap in Rift with my cleric.  The screenie isn’t dated, but it was in the wee hours of the morning today.  I was in the zone of Morban fulfilling my “completionist” tendencies (ie I finished the story, but still needed 11 more carnage and 11 more regular quests for the zone quest achievements, so I was searching them out) and had gotten to around 59.75, but it was midnight and I was getting tired, so I was about to teleport home and call it a night when a zone event popped.  Since most zone events only take 15-30 minutes, I figured I could stay on for that at least.

This event was interesting in that it required 12 flame crystals to be destroyed as well as 3 flame harbingers, followed by the big boss at the end.  Each crystal was surrounded by 3 mini-bosses and their minions.  Each crystal was also shielded and you had to kill all 3 mini-bosses and their minions to drop the shield, which then gave you about a 15 second window to work on the crystal before 3 portals opened and 3 new mini-bosses (with minions, of course) appeared and reestablished the crystal’s shield.  The initial raid group of 7 took a while to work on them, but as people trickled in and the dps increased we got to the point where 2 tanks would go grab the 2 bosses on the far side and drag them to the 3rd boss then we’d all AE the whole kit-n-kaboodle down and it’d only take 2 cycles of that per crystal.

Tank pet putting out about 10K dps in AE looks like this

The Druid tank pet putting out about 10K dps in AE looks like this.

After killing the crystals then there was the harbinger in the middle.  He had … um…. many of those mini-bosses around him supplying him with a shield.  At least 8, possibly 12.  I never really counted.  But anyway, burn them then work on the main boss himself.  He’d continually summon minions, but no additional mini-bosses so at least his shield never went back up.  I didn’t pay attention to my xp bar after the 1st part was done, but after we’d finished the 2nd harbinger off, I noticed I was at 59.90, so I was getting about 7.5% of a level at each section.  Amazingly fast, all things considered.  We did the 3rd and I was then at 59.97 and it was time to go kill the big bad of the event.  I didn’t think I’d get another 3% for his death, so once he was downed (and he was annoying let me tell you, all the knockbacks and pull ins and very melee unfriendly, so me not being able to swap to my ranged dps role sucked. .  ) and all the “You beat the event!” message were popping up all over the place I started to think where I could go get a quick 1-2% of a level, when I noticed that my guildies were all congratulating me and that Guild Chat said I’d just gotten level 60.  Kinda sad that I hit 60 and didn’t even notice, don’t you think?  I managed to hit the print screen button while the achievement popup was on-screen, at least.

Actually met Crucia's Human Avatar in the game.  Kewl!

I actually met Crucia’s human avatar in the game. Kewl!

On my alts, I’ve switched my build for my warrior to one that’s focused a lot more on the Champion class.  The build mentioned in the prior post works, but the animations feel a bit laggy or something, so it always feels just a little off or behind.  The new build honestly doesn’t kill things any faster, taking 17 seconds per fight pretty much every time (the old build was also 17-20 most of the time) but the animations feel spot on, so it feels like it plays better.

Due to crafting dailies, I also got my mage and my rogue to 53 now, in spite of not really having played them except for the crafting. Weaponsmith 375, Armorsmith 350, Artificer 315, Outfitter 375, Apothecary 375 and poor old Runecrafting still at 300, in case you wonder.  But anyway, at 53 that Harbinger/Necromancer/Chloromancer build mentioned in the prior post really did take off.  You wouldn’t think that a single level would make so much difference, but… there it is.  I also grabbed the cookie cutter Ranger 36 /Marksman 40 dps build for my rogue, but since she’s only 53 yet it’s currently 36/33.  It still does insane damage and does single target kills in about 7 seconds, on average, so combat feels really fast and I tend to not avoid mobs since it doesn’t feel like combat’s really slowing me down.  My tank pet from the ranger can’t hold aggro after a few shots, but it still works as a speed bump for the mobs before they get to me, at least.  I’m happy with it – even happier than with my Nightblade build from the prior post.  Now that I’ve completed my “drive to 60″ I thnk I’ll be playing Rift a bit less and TSW a bit more.

And speaking of TSW, I’ve been in there a bit, but not much since Storm Legion came out.  Issue 5 recently came out and I’ve done some of the new mission line, but not yet completed it.  I did the quest to get the Quantum Brace auxiliary weapon, though, and since it’s ranged it’s good for pulling on my melee solo build, but isn’t so oppressively huge on my back all the time I’ve taken to wearing and using it now.  Plus I do heal on occasion and it’s got a nice little healing bonus I’ll be able to use once I’ve invested the AP’s in it.

Short Skirt, Long Jacket

Short Skirt, Long Jacket

Funcom’s added some new outfits to the cash shop and since I’m still subbed I got 1200 points to use, so I was previewing the new things, but I was getting a lot of clipping from other clothing underneath while in the preview mode.  Due to that, I tried changing what I was wearing underneath the preview to see if that would make the clipping stop, but instead got the display bug of a nude character with a brown bikini bottom and smiley-face pasties.  I thought I’d taken a screenshot of it to share, but realized after the fact that I’d hit Prt Scrn, not F11.  Oh well.  No pixel pr0n beyond Crucia’s avatar for you today :P

Happy gaming and Happy New Year!

My Solo Spec Post for Rift

6 Dec

Inspired by a couple of others, here’s my post about the specs I’m currently using in Rift.  Since I’m still “just soloing” I’m not showing my group roles like pure dps or healing or tanking, hence the title of “Solo Spec Post.”

1st up is my cleric.  I’m swapping a bit between 2 specs with her, trying to get a feel for both, etc.  1st spec you see is a “druidicar” build that I found on the forums.  The guy called it “The Just Seer” so I named it that in my window also.  When I stopped playing a year ago this would have been laughably bad.  But the druid’s got new pets and a few new tricks up its sleeve, so this has been working well for me.  I use the ranged dps fairy pet and generally just leave it using single-target attacks.  One of the pet buffs makes it do a little AE no matter what, so it still works well in an AE situation even without toggling it over to AE.  The basic idea behind it is that one uses the Justicar soul and attacks for maximum self-healing and mitigation, while the druid side gives some nice buffs, a couple of DPS tricks, and of course the pet which adds damage and heals as well.  It’s not as fast at killing things as my rogue is, but it’s about the same as the mage and it’s faster than the warrior, so all in all a pretty good balance, I think.  Basic rotation is to hit the mob with Bolt of Radiance, then the Thorns of Ire, teleport to the mob, hit Eruption of Life, then the single-target macro which includes Shield of Oak (25% mitigation), Combined Effort (large hit, makes mobs take more damage from you), Bolt of Radiance (does more damage than your regular hit) and finally Strike of Judgment.  For AE your macro uses Even Justice instead of SoJ, but is otherwise the same.  I’ve started adding points to Shaman now since I don’t have anything else in Druid or Justicar that seems to help the build anymore.

Druidicar Cleric

Next up is the solo defiler spec I’m using.  It’s also found on the forums, and at 1st blush doesn’t seem to be anything special, but then you play it and find out that dang, it’s amazingly useful.  It does solo mob kills in about the same 16-ish seconds that the druidicar does, so it comes down to playstyle preference, really.  This is a caster build, where the druidicar is a melee build.  When fully solo, it doesn’t make any gameplay difference, but in a rift or onslaught where you need to go from mob group to mob group, the range this build has might be an advantage.  But in situations like that you actually need AE and this build doesn’t really have that, so take that for what you will. I mean, yeah it’s got a couple of AE skills, but they’re on 8 and 10 second cooldowns, so they’re helpful but you don’t really want to get into an AE situation if you can avoid it.

Basic rotation is to pre-shield yourself with the Husk of Indifference then cast the Beacon of Despair.  Marrow Harvest, Sanction Heretic, Vex, Siphon Vitality, and now Marrow Harvest is available again.  Spam out 3 Somatic Desecrations and it’s time for Marrow Harvest again.  Now you have 1 GCD available before you need to refresh your dots, so I use that for either another SD or I’ll toss a Hideous Reconstruction on the Beacon (not really necessary, but it’s an option).  Usually an SD there will finish the mob off anyway, so you don’t actually need to refresh the dots.  Siphon Vitality counts as a heal spell so it auto-refreshes your Husk of Indifference also.  And even though you aren’t actually taking damage due to the Husk, the absorbed hits you take through the link to the beacon still proc Blight Rage.  Justicar is the 3rd soul since what little damage you do take in spite of the Husk and Beacon is then auto-healed by the Salvation passive.  I also keep Loathsome Restoration and Foul Growth on my bars in case I need their heals in a pinch.  Not that I have yet, but someday I might.

Cleric Deep Defiler

Next we move on to my rogue.  I was trying my own builds using deep Assassin (at least 36 points) for the better poison procs for Leeching Poison, but it didn’t work as well as it used to.  I tried something along the lines of the old melee ranger, again using Assassin for bleeds in order to make the wolf pet frenzy, and that worked ok, but not nearly as well as it used to either.  Finally I tried a deep Bladedancer build and that seemed to work really well (better than deep Assassin, anyway), but it still wasn’t “doing it” for me either.  So I finally turned to the forums.  Most solo builds there were deep Riftstalker, which playstyle hasn’t ever “done it” for me either, so even though they were claiming to be able to take down AE groups of 10 mobs in 10 seconds, I didn’t care to really try that.

Then I finally stumbled across a build that does make some use of Riftstalker, but really just for passive buffs, and focuses on the Nightblade soul as its primary.  It does a take on it that’s outside the norm, though, in that it eschews the use of the Fiery Spike and Primal Strike abilities.  I’d never used NB much when I played before, so I guess I didn’t realize how integral it was considered to be for the build until I suggested the build to someone in-game and sent him the macros and he said he’d figure out the point distribution on his own, then came back a few minutes alter asking if he’s using Dusk Strike in the macro, when does he hit Primal Strike and how does he weave in the Fiery Spike?  And I had to explain that the build doesn’t use those skills at all, so he had to go respec again becuz he’d been building toward using those 2 abilities a lot.  But anyway… I tried out this build and imagine my surprise when the mobs I was fighting just melted.  I couldn’t believe how fast they died.

Here’s the screenie of the build, with the caveat that I’d actually messed up the build when I took the screenie — there should be a point spent in Dusk to Dawn, and I’d also incorrectly put 2 points in a Fiery Spike enhancement.  Oops!  And I don’t call it “Tank” anymore either.  :-P   Link to the correct build is here.

Rogue NB RS Tac

Why this build works so well is that it’s got so many buffs on itself.  From Riftstalker we get the Stalker Phase which bumps damage by 5% all the time and another 15% after you teleport, and then Planar boost gets you up to another 10% bonus.  Nightblade then gets you 5% after your weapon effects proc, 10% more on anything you hit with Twilight Force, 6% from Fire and Death Attunement, 10% to Dusk Strike from Eventide, 20% from Dark Malady as you open the fight, 6% from Unstable State, and then Heat Retention gets you another 10% and 30% on a finisher, and Dusk to Dawn buffs up the Blazing Strike finisher by another 15% as well.  When the procs and buffs all align, I can see Dusk Strike doing almost 3000 per hit, and Blazing Strike do normal hits for over 4000 damage and crit for 7400.  Typical fight time is about 8 seconds.  It’s *fast!*

Only downside to the build is that Dusk Strike will make you starve for energy in longer fights (eg vs elite mobs) or if you’re trying to chain pull.  Still, my overall impression is 2 thumbs way way up!

Moving on to the mage — 1st build is simply a cookie cutter Harbinger/Chloromancer spec.  Nothing really exciting about it other than hey, it’s a melee mage.  Who ever thought of such a thing?  Basic rotation is lead with Ruin, hit Withering Vines, hit Blazing Light, Piercing Beam, your melee macro, pop Nature’s Touch when Eldritch Armor procs and refesh Ruin and the dots if necessary, though it usually isn’t and that’s how I can gauge the 16s kill speed.  Ruin’s always just coming off cooldown then the mob dies.  After getting 54 points in to Harbinger, I plan on putting the remainder into Dominator for the Mass Charged Shield.  Might as well add that little bit more damage to the mobs when they hit me, right?

Mage HB CHL DOM

Remember that rogue I was talking to earlier about my Nightblade build?  His main’s actually a level 60 mage and he’s got a build he told me about that he said he liked even more than the cookie cutter for solo, though he did say that it didn’t really work until level 53.  I built it out at my level of 52, and I can see why he’d say that.  I took it out for a spin and while the mobs did die and I didn’t, it killed slower than the cookie cutter and was a lot squishier in spite of having the same 16 points in Chloromancer.  At 53 I’ll get the next point into Furious Assault and then try it again.  According to the guy I was talking to, it does about 15-20% higher damage than the cookie cutter build and has the same self-heals so shouldn’t be any squishier.  I haven’t seen it yet, but I’m keeping an open mind.  Harb does pretty well on its own, after all, so if a necro dps pet adds to that, you’d think it would be quite awesome.  Sounds good on paper anyway, and we’ll see about the practice after I hit 53.  Here’s the build as I’ve got it so far:

Mage HB NEC CHL

And finally the warrior.  Not too much to say other than I tried a few things on my own modeled after my old Paladin/Rifblade solo spec from prior to the 1.11 (more like back in 1.05, really) and it didn’t work so well anymore.  Tried a Beastmaster/Champion combo and that was okay, but . . . forum searching for solo builds for warriors kept pointing me to one that several people were calling it “The Perfect Warrior Solo Build,” even though the build’s actual initial poster certainly wasn’t calling it that.

It leverages the mitigation and damage buffs from the Warlord Soul along with the AE dps of the Champion soul and meshes them together into a build that kills a bit slow, but doesn’t have any downtime either.  And it can kill a group of mobs as quickly as a single mob.  Too bad in SL the mobs are usually so well spaced that it’s hard to pull a bunch in for AE grinding :-(   It really just uses AE skills becuz with the points allocated in Champion the AE skills cost less energy than ST ones and do roughly the same amount of damage to a single target as well, so there’s no reason not to use them in every situation.  I added in the “Quick Death” single target ability to the builder macro, though, as it does finish a mob off faster once it’s below 30% health.  Even with that, it’s pretty slow on the kill speed, taking about 20 seconds per kill. The official forums indicate that warriors are getting a pass to look at their damage rates since they’re apparently parsing well below the other classes in group/raid situations, which would bleed over to solo as well.

It will be nice at level 57 when I have enough points to get the Cornered Beast skill.  That plus the recovery posture from Warlord is supposedly an “I win” button.  I could spec for that now, but I don’t feel the need, and I like what the 41 points in Warlord gives me too.  More dps while solo can wait.  I’ve got a whole year to worry about it, after all.

Warrior WL Champ

***

I know this is already long, but. . . I’m adding a little more.  In my last post I mentioned that with my new rig I’d discovered a facial tattoo on my cleric, but I didn’t have a screenie of it.  I do now, so… from left to right — old graphics (where there’s no tattoo), then new graphics (with it, obviously), and then a final shot after I visited the “stylist” and paid in 28 gold to take it off.  And yes, that is the same hammer in each shot.  It’s actually still *slightly* better than anything else I’ve found yet.  Those old crafted purples were really nice back in the day if it’s still holding up in early SL, doncha think?

Before, After, and After

I also have rediscovered why I actually prefer the Defiant races as well.  The Eth simply look better than the Mathosians.  The Mathosians all have this open mouth thing going on that I can’t get to close.  And the Bahmi get the best weapon animations of any race to boot, plus I love their look as well.  I’ll admit to not really caring for the Kelari, though.  But on the Guardian side, Eth are simply “ok,” High Elves are again “merely ok” and I actually can’t stand the dwarves.  Arms too long and hands too big.  Any time I tried to make one they just gave me the heebie jeebies.

Oddly, I don’t think the Mathosians look *bad, just that the Eth look *better.*  Compare my Mathosian Warrior to my Eth Mage (Mathosian on the left):

Mathosian Vs Eth

The Mathosian I think looks just fine, but the Eth looks better to me.  I can’t really define why, it simply does.  Go figure.  And to repeat shots you’ve already seen, but in a different juxtaposition, here’s a comparison of my Eth Cleric to my Mathosian Cleric.  Again… the Mathosian looks fine, but the Eth is simply better looking.  Mathosian’s on the right this time:

Eth vs Mathosian

Finally, the funny screenshot of the post — The armor dye bug is still alive and well.  I’ve seen it on all of my characters with dyed pieces at some point, but usually it just goes to a plain white color with a blue or green trim and doesn’t actually look all that bad, simply not the color I made them.  Re-logging always fixes it, but I  usually don’t care.  At least until this hideous color combo appeared.  It’s Christmas colors, so it’s at least seasonally appropriate, but it’s not a very good green to go with the deep red:

Christmas Colors?Yeah, I re-logged to fix that one right quick.

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